We teach students to be safe in both the real world and the digital world, teaching all three strands of computing; IT, Computer Science and Digital Literacy.

As modern technologies continue to change, students need to be equipped with updated knowledge that will help them adapt to the real world. Students will acquire analytical and creative skills and knowledge in both digital literacy, information technology and computer science, to support them in future study, training or work.
The powerful knowledge they learn will equip students with the skills and knowledge employers look for, giving them the ability to become confident and independent young people when they leave school.
Enrichment
In previous years we had worked alongside Art, STEM and Leeds Beckett University to provide KS3 students with both gaming and magazine design opportunities.
The skills and knowledge we teach in Computing help those in the community to allow students to access a wide range of information, opinions and perspectives from around the world on different aspects of the curriculum.
Assessment
Following KS3 Computing, children will be able to follow the GCSE route, or enter the Creative Media Production BTEC Tech Award.
KS4 Specification
Careers
Our computing curriculum teaches students about varied careers in the digital and programming industry. Students understand how the skills and knowledge they’re learning will be valuable to them in the future, while linking their new skills to their other subjects.
In KS4, students respond to live industry briefs, exposing them to higher education and a variety of careers in the digital media and programming industry.
Curriculum Overview
Year | Cycle 1 | Cycle 2 | Cycle 3 |
---|---|---|---|
Year 10 | PSA – Website creation: Students will develop their own website. From researching and selecting a topic, to creating their own moodboards and setting up their main wireframe. They will design their own logo and banners before developing their own website with links to social media, page templates, inserting their own content and imagery, slideshows and videos. Students will evidence their development process and review their website with the support of their peers. | Creative media component 1: Students will review media sectors and eras and conduct research on sector and historical and contemporary products before conducting primary research. After analysing their collated data, students will begin to investigate media products from all sectors, exploring the relationship between content, audience and purpose. PSA Task 2 – Focus on the interactive sector (website 1): Identifying the media audience purpose and audience, exploring the user interface and interactive features. Students will customise the website, website narrative and web components before looking at audience needs and audience interpretations. | PSA Task 2 – Focus on the interactive sector (website 2): Identifying the media audience purpose and audience, exploring the user interface and interactive features. Students will customise the website, website narrative and web components before looking at audience needs and audience interpretations. Component 3 – Grubalicious: Students will create their own moodboard and set up their main wireframe, design their own logo and banners and provide peer review and self review. |
Year 11 | Fizzikal – Practice exam: Introduction/requirements of the brief, target audience, initial ideas, research, chosen idea and justification, content development, style, production, create pre-production documentation, create logo, create banners, create website | Component 3: Introduction/requirements of the brief, target audience, initial ideas, research, chosen idea and justification, content development, style, production, create pre-production documentation, create logo, create banners, create website | PREPARATION FOR EXAMS |